SafeGuardBeta

Staff tools

In-game menu (F10)

Staff open the menu with F10 (rebindable in Settings → Key Bindings → FiveM, "SafeGuard staff menu"). It looks like the dashboard and shows:

  • Players: everyone online, sorted by risk, with health, armour, ping and whether SafeGuard runs in their game. Actions: spectate, screenshot, message, warn, heal, revive, slay, freeze, go to, bring, eject from vehicle, delete vehicle, clear entities, remove weapons, quarantine, reset risk, kick and ban (1 hour to permanent). Destructive actions ask for a second click.
  • Detections: the latest ones on the server.
  • Server: players, detections in the last 15 minutes, active bans, blocked events and the cloud connection.

Every action is checked on the server: a player without permission who opens the menu only gets a notice.

Commands (console and game)

sg is short for safeguard.

CommandWhat it does
sg statusMode, players, detections, queue
sg player <id> · sg riskSession and risk of a player · the 10 highest-risk players
sg detections [id]Recent detections
`sg ban <id> <hours\perm> <reason> · sg kick <id> <reason>`Manual punishments
sg bans · sg unban <ban id>List and revoke bans
sg screenshot <id>Screenshot of the player's screen
sg spectate <id> · sg spectate offWatch a player in game
sg freeze <id> · sg unfreeze <id>Freeze / unfreeze
sg goto <id> · sg bring <id>Go to / bring
sg heal <id> · sg revive <id> · sg slay <id>Heal, revive, kill
sg cleanup <id>Delete the vehicles, peds and props the player spawned
sg strip <id>Remove all weapons
sg warn <id> <message>Red warning on the player's screen
sg quarantine <id> · sg release <id>Restrict without kicking
sg clear <id>Reset risk, quarantine and freeze
sg test <id> <category.type> [confidence]Dry run: scores a fake detection without punishing
sg reloadRead config.lua again

In the dashboard

In Live and on each player's page you have the same actions, plus:

  • Spectate: the player's screen live next to the server-verified state (health, armour, speed, vehicle, weapon, position, ping). Pick Smooth (~15 frames/s), Balanced (~8) or Detail (2, sharper). Frames are never stored.
  • Screenshot: saved in the player's Evidence.
Pictures come from the player's computer, so they are evidence, not absolute proof: a modified client can fake them. Important decisions rest on what the server verifies.