Staff tools
In-game menu (F10)
Staff open the menu with F10 (rebindable in Settings → Key Bindings → FiveM, "SafeGuard staff menu"). It looks like the dashboard and shows:
- Players: everyone online, sorted by risk, with health, armour, ping and whether SafeGuard runs in their game. Actions: spectate, screenshot, message, warn, heal, revive, slay, freeze, go to, bring, eject from vehicle, delete vehicle, clear entities, remove weapons, quarantine, reset risk, kick and ban (1 hour to permanent). Destructive actions ask for a second click.
- Detections: the latest ones on the server.
- Server: players, detections in the last 15 minutes, active bans, blocked events and the cloud connection.
Every action is checked on the server: a player without permission who opens the menu only gets a notice.
Commands (console and game)
sg is short for safeguard.
| Command | What it does | |
|---|---|---|
sg status | Mode, players, detections, queue | |
sg player <id> · sg risk | Session and risk of a player · the 10 highest-risk players | |
sg detections [id] | Recent detections | |
| `sg ban <id> <hours\ | perm> <reason> · sg kick <id> <reason>` | Manual punishments |
sg bans · sg unban <ban id> | List and revoke bans | |
sg screenshot <id> | Screenshot of the player's screen | |
sg spectate <id> · sg spectate off | Watch a player in game | |
sg freeze <id> · sg unfreeze <id> | Freeze / unfreeze | |
sg goto <id> · sg bring <id> | Go to / bring | |
sg heal <id> · sg revive <id> · sg slay <id> | Heal, revive, kill | |
sg cleanup <id> | Delete the vehicles, peds and props the player spawned | |
sg strip <id> | Remove all weapons | |
sg warn <id> <message> | Red warning on the player's screen | |
sg quarantine <id> · sg release <id> | Restrict without kicking | |
sg clear <id> | Reset risk, quarantine and freeze | |
sg test <id> <category.type> [confidence] | Dry run: scores a fake detection without punishing | |
sg reload | Read config.lua again |
In the dashboard
In Live and on each player's page you have the same actions, plus:
- Spectate: the player's screen live next to the server-verified state (health, armour, speed, vehicle, weapon, position, ping). Pick Smooth (~15 frames/s), Balanced (~8) or Detail (2, sharper). Frames are never stored.
- Screenshot: saved in the player's Evidence.
Pictures come from the player's computer, so they are evidence, not absolute proof: a modified client can fake them. Important decisions rest on what the server verifies.